Discover the complete ARAM Mayhem Augment full list for Patch Notes 26.22 – Updated: November 4, 2026.

Big Shot
A large percent of your Attack Speed is converted to Critical Strike Damage.

Mosh Monster
Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.

Third Times The Harm
Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.

Totentanz
Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.

Group Hug
One of your Abilities that heals or shields also heals or shields nearby allies.

Draw Your Sword
Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0 to 30.

Infinite Recursion
Gain 60 ability haste, increased by 3 each time you score a champion takedown.

Eureka
Gain ability haste equal to 30% AP.

Back To Basics
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.

Mad Scientist
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.

Goliath
Grants 35% bonus health, 15% adaptive force, and 50% increased size.

Jeweled Gauntlet
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

Windspeaker’s Blessing
Your or allies’ heals and shields on yourself, or your heals and shields on allies, grant the target 30 to 60 bonus armor and bonus magic resistance for 3 seconds.

Ultra Hydra
Quest: Ultra Hydra – Immediately: Gain a Tiamat when completing a Hydra Item. Requirement: Possess Ravenous Hydra, Profane Hydra, and Titanic Hydra. Reward: Gain Ultra Hydra.

Mystic Punch
Basic attacks on-hit reduce the cooldowns of your abilities by 1.25 seconds.

Giant Slayer
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10;15;25;30 bonus damage against enemy champions with greater size than you.

Quest: Wooglet’s Witchcap
Gain a Needlessly Large Rod. Quest: Obtain Rabadon’s Deathcap and Zhonya’s Hourglass. Reward: Upon completing your Quest, convert the items you obtained for the quest into Wooglet’s Witchcap.

Dual Wield
Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack’s pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.

Infernal Conduit
Your Abilities apply an infinitely stacking Burn

Transmute: Chaos
Gain two completely random augments, excluding the other two offerings in your current assortment.

Hand of Baron
Gain 33% Adaptive Force. Nearby allied minions are greatly empowered.

Final Form
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).

Quest: Urf’s Champion
Quest: Score 18 champion takedowns. Reward: Upon completing your Quest, you receive The Golden Spatula.

Biggest Snowball Ever
Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 to 350 (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. Non-champions hit are stunned for 1.25 seconds.

Omni Soul
Grants 3 random Dragon Soul.

Archmage
Casting a spell refunds another random spell’s cost by the required number of% of the original spell’s Cooldown.

Circle of Death
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

Scopiest Weapons
Gain 250/150 bonus attack range.

Echo Cast
Casting your chosen ability sends a clone toward your mouse position and recasts it.

Goldrend
Damaging basic attacks or abilities against enemy champions deal 50 to 150 (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 gold and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).

Dashing
Abilities with dashes or blinks gain 175 ability haste. Kalista is granted 125% bonus attack speed instead.

Ultimate Awakening
Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

Stats on Stats on Stats!
Gain 5 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

En Passant
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.

Protein Shake
Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.

Blade Waltz
Gain the Blade Waltz Summoner Spell. Blade Waltz makes you untargetable while you dash at and damage enemies repeatedly.

Courage of the Colossus
Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 100 to 300 (+ 5% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

Symphony of War
Gain the Conqueror and Lethal Tempo keystone runes.

Master of Duality
Basic attacks on-hit grant 6 to 18 ability power and damaging abilities once per cast instance grant 3 to 9 bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

Empyrean Promise
Replace a summoner spell with Empyrean Promise Vigilance active. Additionally, gain 15% heal and shield power. Active – Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 to 250 (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).

Tap Dancer
Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.

Ominous Pact
Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 to 150 at 70% missing health, 0 to 50 bonus movement speed, and 0 to 20 omnivamp.

Cruelty
Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 to 150 (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance).

Triggered Inferno
Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 2.75 to 3.5 bonus movement speed, up to a maximum of 16.5 to 21.

Overloaded
Using another Ability resets the cooldown of your chosen ability.

Pandora’s Box
Your current augments transform into an equal number of completely random Prismatic ones.

Ultimate Revolution
Casting your ultimate ability resets its cooldown immediately after its effect starts or has elapsed (75 second cooldown, reset upon death).

Tripleshot
Your chosen ability targets 2 additional enemies in front of you.

Double Tap
Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.

Cant Touch This
Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

Fey Magic
Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).

Spell Split
Your chosen ability missile splits into two on hit, at max Range, or when Recast.

Empowered By The Faithful
Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 to 350 magic damage to nearby enemies. Enemy champions damaged below 25% of their maximum health are executed.

Stuck In Here With Me
Casting your ultimate ability creates an aura with a radius of 500 units around you for 2 seconds, during which you also gain 40% damage reduction. After the duration, you taunt all enemies within the aura for 2 seconds (30 second cooldown). Additionally, gain 30 ultimate haste.

Rite of Ascension
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.

Prom Queen
Automatically cast The Quickness, empowering you to break into a captivating sprint for 4 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with become charmed for 2 seconds (25 second cooldown). A sparkly tiara will descend upon you 2.5 seconds before the effect activates.

Titan’s Resolve
Gain stacks when taking or dealing damage. For every the required number of stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.

Holy Snowball
After using the Dash spell from Mark, you become invulnerable for 1 second upon arrival. Additionally, your Mark cooldown is reduced equivalent to 100 ability haste.

Pin Cushion
Attacks during {{SpellName}} gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.

Multishot
QUEST: Hit enemy Champions with your chosen ability the required number of times. REWARD: Fire additional missiles per Quest Level.

Glass Cannon
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 25% of your pre-mitigation damage as melee, or 15% as ranged.

King Me
Upon entering the enemy team’s gate or Catapult for the first time, either of which are located near their spawn, you become Kinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 gold.

Brass Blast
Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.

Double Time
Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.

Recoil
One of your abilities will launch you backwards when you fire it.

CRIMSON COBALT
One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.

Recoil
One of your abilities will launch you backwards when you fire it.

Get Jinxed
Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.

Arcane Axiom
Takedowns refund a portion of your Ultimate Cooldown.

Heavy Is The Crown
Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.

Jeweled Bracelet
Your Ultimate Ability can now critically strike.

Enchanting Butterflies
Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.

Upgrade: Stormsurge
When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.

Sap Magic
Every 10 seconds, your next Attack deals additional damage and heals you.

Take’em Down Down Down
Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.

Still Here
Gain Attack Speed and Lifesteal based on your missing Health.

Armored Impact
Using an Ability causes your next Attack to deal additional damage based on your Armor.

The Boom and the Bass
After casting an Ability, your next Attack within 6 seconds is faster, deals magic damage On-Hit, and grants you Move Speed decaying over 2 seconds.

BEES!!!
Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.

Weapon Of Destiny
The first Legendary Item you buy gets stronger stats with every takedown.

Flow of Spirit
Using a specific ability grants you stacking Attack Speed.

Lonely Warrior
Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.

Blue Barrier
Gain a Shield whenever you cast an Ability based on the mana cost.

Lich Brain
Gain Ability Power based on your Bonus Health.

Ultimate Recursion
Gain 50 Ultimate Ability Haste.

Fruitify
Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.

Sound Barrier
Your shields grant Move Speed.

Gift of the Drowned
All Bonus Health from your items is converted to Lethality.

Hands Off The Talent
Your Attacks deal extra damage if fired from max range.
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