League of Legends LOL patch 26.21 notes including champion buffs, nerfs, item changes, bug fixes.

League of Legends Patch 26.21 Notes

Released: October 21, 2026

Champion buffs, nerfs and adjustments

Azir

Base Stats

  • Mana growth increased from 40 per level to 50 per level.

Darius

[Q] Decimate

  • Cooldown reduced from 9-5 seconds to 9-4 seconds.

Miss Fortune

[E] Make It Rain

  • Damage increased from 70-190 (+120% AP) to 90-210 (+120% AP).

[R] Bullet Time

  • Critical strike damage increased from 130% (+3% per 1% bonus critical strike damage) to 145% (+4.5% per 1% bonus critical strike damage).

Nunu and Willump

[R] Absolute Zero

  • Maximum damage increased from 625/925/1275 (+300% AP) to 750/1100/1450 (+300% AP).

Orianna

[Q] Command: Attack

  • AP ratio increased from 55% to 60%.

[W] Command: Dissonance

  • AP ratio increased from 80% to 85%.

Ryze

[Q] Overload

  • Flux bonus changed from 15/40/65/90% to 10/40/70/100%.
  • Bonus movement speed increased from 28/32/36/40/44% to 30/35/40/45/50%.

[W] Rune Prison

  • AP ratio increased from 60% to 70%.

Sion

Base Stats

  • Health growth increased from 87 per level to 95 per level.

[R] Unstoppable Onslaught

  • Percentage damage increase over a three-second channel increased from +0 to 166.67% base, with a 0-100% ratio, to +0 to 200% base, with a 0-100% ratio.

Taliyah

[E] Unraveled Earth

  • Damage increased from 60-240 (+60% AP) to 70-250 (+70% AP).
  • Detonation damage increased from 25-85 (+30% AP) to 30-90 (+30% AP).

Vel’Koz

[Passive] Organic Deconstruction

  • Damage increased from 35-180 (+60% AP) to 35-205 (+65% AP).

Xin Zhao

[Q] Three Talon Strike

  • Damage per strike increased from 15-75 (+40% bonus AD) to 15-75 (+45% bonus AD).

[E] Audacious Charge

  • Attack speed scaling increased from 1% per 5% bonus attack speed to 1% per 4% bonus attack speed.

Zyra

[W] Rampant Growth

  • Seed ammo cooldown reduced from 18-10 seconds to 16-10 seconds.

Caitlyn

[Passive] Headshot

  • Headshot damage reduced from 60-100% AD (+1% AD per 1% critical strike chance) (+1% AD per 1% bonus critical strike damage) to 60-80% AD (+0.8% AD per 1% critical strike chance) (+0.8% AD per 1% bonus critical strike damage).

[Q] Piltover Peacemaker

  • Base damage increased from 50-210 to 50-230.

Jinx

Base Stats

  • Attack damage growth reduced from 3.25 to 3 per level.
  • Base health reduced from 630 to 610.

Lee Sin

[W] Safeguard

  • Cooldown increased from 7 seconds to 8 seconds.

[E] Tempest

  • Bug fix: Tempest no longer reveals invisible enemies if they stealth after being hit by the ability.

[R] Dragon’s Rage

  • Kick damage reduced from 175-625 (+200% bonus AD) to 150-550 (+200% bonus AD).
  • Collision damage reduced from 175-625 (+200% bonus AD) (+12-18% of the kicked champion’s health) to 150-550 (+200% bonus AD).

Nidalee

[W] Pounce

  • Cougar-form damage reduced from 55-190 (+50% bonus AD) (+30% AP) to 50-170 (+50% bonus AD) (+30% AP).

[E] Primal Surge

  • Human-form attack speed reduced from 30-70% to 20-60%.

Qiyana

  • [Q] Edge of Ixtal
  • Damage reduced from 80-200 (+90% bonus AD) to 70-190 (+90% bonus AD).

Rammus

[W] Defensive Ball Curl

  • Bonus armor reduced from 27-47 (+30-60% armor) to 25-45 (+30-50% armor).
  • Bonus magic resistance reduced from 20-40 (+30-60% magic resistance) to 20-40 (+30-50% magic resistance).

Tristana

[Q] Rapid Fire

  • Attack speed reduced from 60-120% to 40-120%.

Viktor

[Q] Siphon Power

  • Shield reduced from 40-140 (+25% AP) to 30-130 (+20% AP).

Base Stats

  • Movement speed reduced from 335 to 330.

Wukong

Base Stats

  • Health regeneration increased from 3.5 + 0.65 per level to 5.5 + 0.65 per level.

[Passive] Stone Skin

  • Armor per stack reduced from 6-10 to 4.5-10.

Yone

[Q] Mortal Steel

  • Damage reduced from 25-125 (+110% AD) to 25-125 (+105% AD).

Locke

[Q] Ritual Nails

  • Refund on unused charges changed from 20-35% to 10-40%.
  • Mana growth reduced from 70 to 60.

[W] Soul Ignition

  • Mana cost increased from 50-70 to 60-80.
  • Grey Health Store values adjusted. The preview lists the store’s health values changing from 150-450 to 100-500 (+60% AP).

[E] Ashen Pursuit

  • Blink damage increased from 40/50/60/70/80 (+40% AP) to 40/55/70/85/100 (+50% AP).

Varus

[Q] Piercing Arrow

  • Minimum-to-maximum damage changed from 53.33-240 (+80% bonus AD) to 80-360 (+120% bonus AD).
  • Damage increase over channel increased from up to 50% to up to 70%.
  • Additional damage range changed from 55-235 (+80% bonus AD) to 93.5-399.5 (+136% bonus AD).

[W] Blighted Quiver

  • On-hit damage changed from 4-40 (+15% bonus AD) (+25% AP) to 4-28 (+20% bonus AD) (+30% AP).
  • Damage per stack changed from 3-5% (+1.3% per 100 AP) to 3-4.6% (+1.4% per 100 AP).
  • Cooldown refund changed from 13% per stack, increased by up to 50% based on Q channel, to 11% per stack, increased by up to 70% based on Q channel.
  • Active percentage missing health damage changed from 6-14%, increased by up to 50% based on Q channel, to 6-10%, increased by up to 70% based on Q channel.

Taric

[Q] Starlight’s Touch

  • Casts targeting untargetable allies now successfully fire.

[R] Cosmic Radiance

  • Casts involving untargetable allies now successfully fire.

Twisted Fate

[R] Destiny

Now reveals untargetable units.

Zaahen

[Q] The Darkin Glaive

  • Bug fix: Q1 and Q2 damage now applies if Zaahen enters revive mid-strike.

Bugfixes

  • Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
  • Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
  • Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
  • Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
  • Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
  • Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
  • Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.

By Exodia

I am a semi-professional gamer with a long-standing passion for tactical gameplay. My journey began with Teamfight Tactics (TFT) since its very first season (Set 1), where I developed a deep understanding of strategic compositions and meta-game shifts. Over the years, I have actively competed in various small to medium-scale local tournament circuits (PC Cafe tournaments), consistently honing my skills in a competitive environment. Beyond the strategic depth of TFT, I am a versatile player who enjoys the creative world of Roblox and the engaging mechanics of Titan Fishing. I am always looking for new challenges and opportunities to connect with the gaming community.

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