Full list of TFT traits Set 17. Discover the best champions and traits Space Gods Overview update.
TFT Set 17 Origins List
TFT Set 17 (Space Gods) introduces a total of 13 Origins.
Redeemer


For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist. Redeemer
Anima






After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
- (3) Start Researching!
- (6) Gain a loot Orb upon win
Arbiter





Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
- (2) Choose a cause and effect for your law.
- (3) Effects are stronger.
Bulwark


Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
Commander


Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
Dark Lady


Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Dark Star







- (2) Dark Stars create a black hole that consumes enemies at 10% max health.
- (4) And they gain 30% AD & AP.
- (6) And the strongest Dark Star unit goes supermassive, gaining 100% effectiveness from Dark Star, and creates 2 minor Black Holes.
- (9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Divine Duelist


You heal for 15% of player damage you deal. Fiora always wins a one on one duel.
Doomer


Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Factory New


After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
Galaxy Hunter


Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Gun Goddess


When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Mecha




Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
- (3) Energy Cells: Mechas gain 20% AD & AP.
- (4) Overclocked Cells: Increased to 35% AD & AP.
- (6) Precision Engineering: +1 max team size
Meeple









Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.
Cloning time = Champion cost
- (3) 2%, 125 Health
- (5) 3%, 250 Health
- (7) 4%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
- (10) 6%, 1000 Health. SUMMON THE FOUR MEEPLORDS!
N.O.V.A






Aatrox: Ally Damage 30% Shred and Sunders enemies
Caitlyn: Grant allies 20% Attack Speed
Akali: Allies gain Precision
Maokai: Allies heal 15% max Health
Kindred: Shield the strongest Tank for 800
Emblem: Allies deal 10% stacking bonus true damage
- (2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- (5) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Oracle


Every 3 rounds, Tahm Kench grants a reward!
Party Animal


Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher’s passive fires bolts four times as fast.
Primordian




8% of damage taken contributes to damage dealt.
- (2) Dealing damage spawns Swarmlings based on Primordian star level.
- (3) Spawn even more Swarmlings! Each round, gain a random 1 or 2-cost champion.
Psionic






Gain Psionic items that can be equipped to any ally. 2 Gain the Psionic item 1. 4 Gain the Psionic item 2, Psionic items gain extra effects on Psionic units.
Space Groove








- (1) Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
- (3) All Groovians start combat in the Groove for 3 seconds.
- (5) Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power.
- (7) Increase these effects by 20%!
- (10) The Groove
Stargazer







Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. The Altar: When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed The Medallion: Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team. The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gani more and heal the lowest Health ally with their abilities. The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. More hexes reveal at each player level.
Timebreaker





- (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
- (3) And Allies gain 15% Attack Speed.
- (4) And Timebreakers gain an additional 50% Attack Speed.
TFT Set 17 Classes List
Bastion







Your team gains 12 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
- (2) 16 Armor & MR
- (4) 35 Armor & MR
- (6) 55 Armor & MR; Non-Bastions gain an additional 20 Armor & MR.
Brawler








Your team gains 7% Health. Brawlers gain more.
- (2) 25% maximum Health
- (4) 45% maximum Health
- (6) 65% maximum Health
Challenger





Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds.
- (2) 15% AS
- (3) 22% AS
- (4) 30% AS
- (5) 40% AS
Conduit
Innate: Conduits gain 20% additional Mana from all sources.






Your team gains Mana Regen, increased for Conduits.
- (2) 1% Mana Regen | 3% Mana Regen
- (3) 1% Mana Regen | 4% Mana Regen
- (4) 2% Mana Regen | 6% Mana Regen
- (5) 2% Mana Regen | 7% Mana Regen
Eradicator


Enemies have 14% less Armor and Magic Resist.
Fateweaver





Innate: Fateweavers have Precision.
- (2) Chance effects on abilities are Lucky.
- (4) Gain 20% Crit Chance and 10% Crit Damage. Critical strikes are also Lucky.
Marauder






Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
- (2) 5% Omnivamp, 20% AD
- (4) 7% Omnivamp, 30% AD
- (6) 10% Omnivamp, 40% AD
Replicator






Replicator abilities occur a second time at reduced effectiveness.
- (2) 25% strength
- (4) 50% strength
Rogue







Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
- (2) 15% AD AP
- (3) 30% AD AP
- (4) 45% AD AP
- (5) 60% AD AP
Shepherd







Shepherds summon the Bond of the Stars to aid them in battle.
Bia and Bayin’s power are increased by the total star level of Shepherd.
- (3) Summon Bia
- (5) Summon Bayin
- (7) Bia and Bayin’s bond grows deeper
Sniper






Snipers gain Damage Amp, increased against targets farther away.
- (2) 18% DA; +2% DA per hex
- (3) 24% DA; +3% DA per hex
- (4) 28% DA; +4% DA per hex
- (5) 32% DA; +5% DA per hex
Vanguard







Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
- (2) 16% max Health
- (4) 28% max Health
- (6) 40% max Health; 10% DR while Shielded
Voyager






Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- (2) 175 Shield; 9% DA
- (3) 250 Shield; 15% DA
- (4) 350 Shield; 18% DA
- (5) 500 Shield; 22% DA
- (6) 700 Shield; 27% DA
