Augment Tier Odds List in TFT Set 17 determines the probability of seeing Silver, Gold, or Prismatic options at stages 2-1, 3-2, and 4-2. Knowing these percentages helps you predict your game’s power level and plan your strategy around key augments like Expedition.
TFT Set 17 Augment Tier Odds Table
Augments dictate your win condition—offering a choice between immediate Combat Power, long-term Economic scaling, or specialized Items to outpace the lobby.
Understanding the probability of Augment tiers is the “hidden meta” that separates top-tier players from the rest. In Set 17, while the Gold-Gold-Gold sequence remains a staple, the introduction of specialized Prismatic Openers and High-Variance Silver stages requires a more calculated approach to your rerolls.
| Augment 1 | Augment 2 | Augment 3 | Odds |
| 28% Silver | 28% Silver | 50% Gold | 5% |
| 61% Gold | 50% Prismatic | 5% | |
| 71% Gold | 12% | ||
| 3% Prismatic | 29% Prismatic | 5% | |
| 100% Prismatic | 1% | ||
| 57% Gold | 30% Silver | 88% Gold | 18% |
| 12% Prismatic | 2% | ||
| 40% Gold | 87% Gold | 22% | |
| 13% Prismatic | 3% | ||
| 30% Prismatic | 35% Silver | 6% | |
| 59% Gold | 10% | ||
| 6% Prismatic | 1% | ||
| 16% Prismatic | 47% Silver | 71% Gold | 4% |
| 29% Prismatic | 1% | ||
| 40% Gold | 67% Gold | 2% | |
| 33% Prismatic | 1% | ||
| 13% Prismatic | 50% Gold | 1% | |
| 50% Prismatic | 1% |
TFT Set 17 Augments List – All Teamfight Tactics Augments
Silver Gold and Prismatic Augment TFT set 17
Silver Augment List

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented Power
Your next augment is one tier higher.

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Band of Thieves
Gain 1 Thief’s Gloves.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out
Gain a random Emblem.

Caretaker’s Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Cognitive Tax
Gain 8 gold and 1 XP.

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Critical Success
Gain a Sparring Glove. After your team’s attacks critically strike 320 times, gain 2 more.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Extra Buckles
Gain a Giant’s Belt. After your team takes 75000 damage, gain 2 more.

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Good For Something
Champions that aren’t holding items have a 40% chance to drop 1 gold on death.

Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.

Iron Assets
Gain a component anvil and 3 gold.

Item Grab Bag
Gain 1 random completed item.

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.

Late Game Specialist
When you reach Level 9, gain 36 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

One Two Three
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora’s Items
Round start: items on your bench are randomized.

Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I
Gain 10 free Shop rerolls.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Size Matters
Gain a Giant’s Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog’s Armor.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.

Small Grab Bag
Gain 2 random item components.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

Teaming Up
Gain 1 random component and 2 random 3-cost champions.

Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Gold Augment List

A Magic Roll
Roll 3 dice. Gain rewards based on their total.

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.

Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.

Apotheotic Forge
Choose 1 of 4 Divine Artifacts.

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief’s Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.

Cognitive Overload
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.

Epoch /+
Now, and at the start of every stage, gain 4/8 XP and 2 free rerolls.

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive Growth /+
Now and at the start of the next 3 rounds, gain 7/10 XP.

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain 21 Gold
Gain 21 gold.

Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Heroic Grab Bag /+/++
Gain 2 Lesser Champion Duplicators and 5/8/14 gold.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.

Jeweled Lotus I
Your team gains 20% Critical Strike Chance and .

Kahunahuna
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.

Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace’s Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

May the Fours Be With You
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.

Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.

Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.

Pandora’s Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora’s Items II
Round start: items on your bench are randomized.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief’s Gloves.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge
Choose 1 of 4 Artifacts.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Salvage Bin /+
Gain 1 random completed item now, and 1 component after 8/4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim’s Staff
Gain an Archangel’s Staff. Archangel’s Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin’ /+
Gain 3/(8 gold +10xp). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they’re the only one in their row.

Speedy Double Kill
Gain a Guinsoo’s Rageblade. When 2 players are eliminated, gain 40 gold.

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spreading Roots /+
Gain 2 random Emblems and 1/2 gold.

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Swordsmith
Gain 2 random completed items that build from B.F. Sword.

The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

The Golden Dragon
Gain a Mogul’s Mail. Champions holding Mogul’s Mail take up 2 team slots but gain 700 Health and 20% Durability.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.

Trifecta I
Gain 2 3-cost champions.

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky
When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Urf’s Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Warlord’s Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 3).

You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
Prismatic Augment List

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

At What Cost
Immediately go to level 6 and gain 12 XP. You don’t get to choose your future augments.

Band of Thieves II /+/++
Gain 2 Thief’s Gloves. After 8/6/3 player combats, gain another.

Baron’s Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Belt Overflow
Gain 4 Giant’s Belts. Your Giant’s Belts grant +85 bonus Health.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).

Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build a Bud
Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.

Comeback Story
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.

Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Deadlier Caps
Gain a Rabadon’s Deathcap. Rabadon’s Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.

Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Going Long
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Golden Gamble /+/++
Gain 1/4/12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Hedge Fund /+
Gain 25/30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Invested+/++
Gain 26/40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Jeweled Lotus II
our team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Level Up!
When you buy XP, gain an additional 2. Gain 10 immediately.

Lucky Gloves /+
Thief’s Gloves will always give your champions ideal items. Gain 2/3 Sparring Gloves.

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Min-Max
Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Money Monsoon
Gain 7 gold now and every round for the rest of the game.

New Recruit
Gain +1 max team size and a Champion Duplicator.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora’s Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Radiant Rascal
Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Shimmerscale Essence
Gain a Mogul’s Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Magic N’ Mayhem Tactician’s Crown, 2024

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Tactician’s Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician’s Cape.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Trait Tree /+
Gain 3 random Emblems, a Reforger, and 2/4 gold.

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Urf’s Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician’s Crown, 2025

Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.

Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.


