Augment Tier Odds List in TFT Set 17 determines the probability of seeing Silver, Gold, or Prismatic options at stages 2-1, 3-2, and 4-2. Knowing these percentages helps you predict your game’s power level and plan your strategy around key augments like Expedition.

TFT Set 17 Augment Tier Odds Table

Augments dictate your win condition—offering a choice between immediate Combat Power, long-term Economic scaling, or specialized Items to outpace the lobby.

Understanding the probability of Augment tiers is the “hidden meta” that separates top-tier players from the rest. In Set 17, while the Gold-Gold-Gold sequence remains a staple, the introduction of specialized Prismatic Openers and High-Variance Silver stages requires a more calculated approach to your rerolls.

Augment 1Augment 2Augment 3Odds
28% Silver28% Silver50% Gold5%
61% Gold50% Prismatic5%
71% Gold12%
3% Prismatic29% Prismatic5%
100% Prismatic1%
57% Gold30% Silver88% Gold18%
12% Prismatic2%
40% Gold87% Gold22%
13% Prismatic3%
30% Prismatic35% Silver6%
59% Gold10%
6% Prismatic1%
16% Prismatic47% Silver71% Gold4%
29% Prismatic1%
40% Gold67% Gold2%
33% Prismatic1%
13% Prismatic50% Gold1%
50% Prismatic1%

TFT Set 17 Augments List – All Teamfight Tactics Augments

Silver Gold and Prismatic Augment TFT set 17

Silver Augment List

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Missed Connections

Gain a copy of each 1-cost champion. (Stage 3, Stage 4)

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented Power

Your next augment is one tier higher.

Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Band of Thieves

Gain 1 Thief’s Gloves.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Bonk!

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out

Gain a random Emblem.

Caretaker’s Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Charge Transfer I

Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Cognitive Tax

Gain 8 gold and 1 XP.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Critical Success

Gain a Sparring Glove. After your team’s attacks critically strike 320 times, gain 2 more.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Electrocharge I

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Extra Buckles

Gain a Giant’s Belt. After your team takes 75000 damage, gain 2 more.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a Friend

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Good For Something

Champions that aren’t holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.

Iron Assets

Gain a component anvil and 3 gold.

Item Grab Bag

Gain 1 random completed item.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Late Game Specialist

When you reach Level 9, gain 36 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.

Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.

On a Roll

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

One Two Three

Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora’s Items

Round start: items on your bench are randomized.

Partial Ascension

After 12 seconds of combat, your team gains 20% Damage Amp.

Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I

Gain 10 free Shop rerolls.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Size Matters

Gain a Giant’s Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog’s Armor.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stellar Combo

Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

The Tower

Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Gold Augment List

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Anima Commander

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.

Apotheotic Forge

Choose 1 of 4 Divine Artifacts.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

Aura Farming

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief’s Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Bodyguard Training

Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Booster Pack +/++

Gain 10/18/26 gold of random champions. (At least one 3/4/5-cost guaranteed!)

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Charge Transfer II

Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Cognitive Overload

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.

Crash Test Dummies

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Cybernetic Implants

Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Epoch /+

Now, and at the start of every stage, gain 4/8 XP and 2 free rerolls.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive Growth /+

Now and at the start of the next 3 rounds, gain 7/10 XP.

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain 21 Gold

Gain 21 gold.

Gilded Steel

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Group Hug II

Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 500.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Heroic Grab Bag /+/++

Gain 2 Lesser Champion Duplicators and 5/8/14 gold.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Invader Zed

Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.

Jeweled Lotus I

Your team gains 20% Critical Strike Chance and .

Kahunahuna

Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace’s Will

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Makeshift Armor II

Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max Build

Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

May the Fours Be With You

Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.

Misfits

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.

Pandora’s Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora’s Items II

Round start: items on your bench are randomized.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief’s Gloves.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge

Choose 1 of 4 Artifacts.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Reach for the Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Salvage Bin /+

Gain 1 random completed item now, and 1 component after 8/4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).

Savings Account

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Second Wind II

After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim’s Staff

Gain an Archangel’s Staff. Archangel’s Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin’ /+

Gain 3/(8 gold +10xp). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they’re the only one in their row.

Speedy Double Kill

Gain a Guinsoo’s Rageblade. When 2 players are eliminated, gain 40 gold.

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spreading Roots /+

Gain 2 random Emblems and 1/2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

The Golden Dragon

Gain a Mogul’s Mail. Champions holding Mogul’s Mail take up 2 team slots but gain 700 Health and 20% Durability.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain 2 3-cost champions.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Urf’s Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Vampiric Vitality II

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Warlord’s Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 3).

You Have My Bow

Gain a Recurve Bow. Your team gains 12% Attack Speed.

Prismatic Augment List

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

At What Cost

Immediately go to level 6 and gain 12 XP. You don’t get to choose your future augments.

Band of Thieves II /+/++

Gain 2 Thief’s Gloves. After 8/6/3 player combats, gain another.

Baron’s Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Belt Overflow

Gain 4 Giant’s Belts. Your Giant’s Belts grant +85 bonus Health.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).

Bronze For Life II

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build a Bud

Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Call to Chaos

Gain a powerful and random reward.

Comeback Story

Your team gains 4 Health and 0.4% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Heist

After 6 player combats, gain 1 of every item component. Gain a random component now.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon’s Deathcap. Rabadon’s Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.

Exclusive Customization II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Forged in Strength

Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Going Long

You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Golden Gamble /+/++

Gain 1/4/12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Hedge Fund /+

Gain 25/30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hold the Line

Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Invested+/++

Gain 26/40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Jeweled Lotus II

our team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Level Up!

When you buy XP, gain an additional 2. Gain 10 immediately.

Lucky Gloves /+

Thief’s Gloves will always give your champions ideal items. Gain 2/3 Sparring Gloves.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Min-Max

Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

New Recruit

Gain +1 max team size and a Champion Duplicator.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora’s Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Prismatic Ticket

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Radiant Rascal

Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Shimmerscale Essence

Gain a Mogul’s Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Magic N’ Mayhem Tactician’s Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Tactician’s Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician’s Cape.

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Trait Tree /+

Gain 3 random Emblems, a Reforger, and 2/4 gold.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly

Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Urf’s Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician’s Crown, 2025

Win Out

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

By Exodia

I am a semi-professional gamer with a long-standing passion for tactical gameplay. My journey began with Teamfight Tactics (TFT) since its very first season (Set 1), where I developed a deep understanding of strategic compositions and meta-game shifts. Over the years, I have actively competed in various small to medium-scale local tournament circuits (PC Cafe tournaments), consistently honing my skills in a competitive environment. Beyond the strategic depth of TFT, I am a versatile player who enjoys the creative world of Roblox and the engaging mechanics of Titan Fishing. I am always looking for new challenges and opportunities to connect with the gaming community.

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