Which 1 cost units are able to clear all 1st stage PVE rounds solo? In this guide, we break down the best early-game champions to help you maximize your economy by selling unnecessary units while still securing those crucial early items. Discover the top picks, optimal positioning, and hidden tips to dominate the opening rounds of TFT Set 17!
1-costs that can solo Stage 1-4 without items
Note: Positioning can make or break your early game economy.
Aatrox
Position: anywhere

Stellar Slash: Heal, then deal physical damage to the current target. N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing physical damage.
Briar
Position: anywhere

Ability: Fish Frenzy Passive: For every % missing Health, Briar gains AS% (AP) Attack SpeedActive: Deal (AD) physical damage to the target and (AD) if they’re a tank.
Nasus
Position: anywhere

Ability: Groovin’ Susan – Nasus transforms for X seconds, temporarily gaining max Health and dealing (Health & AP) magic damage to adjacent enemies each second. While transformed, Nasus is in The Groove.
Poppy
Position: anywhere

Ability: Huddle Up! – Poppy gains (AP) Shield for X seconds. For the duration, allies within two hexes gain (AP) Armor and Magic Resistance.Meep Bonus: Meeps grant (AP) Shield to the nearest allies for X seconds.
Rek’Sai
Position: anywhere

Ability: Upheaval – Rek’Sai heals (Health & AP), then briefly knock up adjacent enemies and deal (AP) magic damage.
Talon
Position: anywhere

Ability: Diviner’s Judgment – Talon stabs the target, causing them to bleed for (AD & AP) physical damage over X seconds. After the attack, leap to the highest percent Health enemy within X hexes.
Leona
Position: anywhere

Ability: Shield of Daybreak – Leona gains a (AP) Shield for 4 seconds. Bash the current target, dealing (Armor & MR) magic damage and stunning them for X seconds.
Caitlyn
Position: bottomright

Ability: Aim For The Head
Passive: Caitlyn attacks have a % Lucky chance to fire an empowered Headshot, dealing (AD & AP) physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by X%. The first time marked targets drop below % Health, Headshot them for (AD & AP) physical damage.
Lucky: Check twice and take the better outcome.
Ezreal
Position: bottom right

Ability: Temporal Shot Active: Ezreal fires a blast at the current target that deals (AD) physical damage. Every takedowns, gain a drone that deals (AD) physical damage to the current target on cast.
Lissandra
Position: bottom right

Ability: Dark Matter – Lissandra hurls a dagger towards the current target, dealing Damage (AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing (AP) magic damage to nearby targets
Teemo
Position: bottom right

Ability: Double Time
Passive: Attacks deal (AP) bonus magic damage and an additional (AP) stacking magic damage over X seconds. While an enemy has GrooveStacks or more stacks, Teemo is in The Groove.
Active: Gain % Attack Speed for attacks.
Note: If you lose this round, any missed components and orbs are lost forever!