Champions
NEW – Mordekaiser
Passive – Iron Man
- Mordekaiser converts damage dealt by his abilities into a decaying shield.
Q – Mace of Spades
- Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.
W – Creeping Death
- Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.
E – Siphon of Destruction
- Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.
R – Children of the Grave
- Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
NEW – Yorick
Passive – Unholy Covenant
- Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.
Q – Omen of War
- Yorick’s next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.
W – Omen of Pestilence
- Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.
E – Omen of Famine
- Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.
R – Omen of Death
- Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.
NEW – Hecarim
Passive – Warpath
- Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.
Q – Rampage
- Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.
W – Spirit of Dread
- Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.
E – Devastating Charge
- Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.
R – Onslaught of Shadows
- Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.
NEW – Lucian
Passive – Lightslinger
- After casting an ability, Lucian’s next attack fires twice.
Q – Piercing Light
- Lucian fires a piercing shot that damages enemies in a line.
W – Ardent Blaze
- Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.
E – Relentless Pursuit
- Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn’t reset his attack timer and its cooldown is only refreshed by champion kills during his R.
R – The Culling
- Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.
Aatrox
- Passive – Blood Well
- Cooldown: 225s ⇒ 225 / 200 / 175 / 150s (Levels 1 / 6 / 11 / 16)
Irelia
Base Stats
- Base Health: 546 ⇒ 515
- Health Regeneration: 8.15 ⇒ 6.5
Passive – Ionian Fervor
- Stacking with Tenacity Items: Additive ⇒ Multiplicative
Karma
Q – Heavenly Wave
- Damage: 70 / 110 / 150 / 190 / 230 / 270 ⇒ 85 / 125 / 165 / 205 / 245 / 285
- Base Mantra Heal: 35 / 55 / 75 / 95 / 115 / 135 ⇒ 50 / 70 / 90 / 110 / 130 / 150
W – Spirit Bond
- Base Damage: 80 / 125 / 170 / 215 / 260 / 305 ⇒ 100 / 140 / 180 / 220 / 260 / 300
- Move Speed: 10 / 12 / 14 / 16 / 18 / 20% ⇒ 15 / 16 / 17 / 18 / 19 / 20%
Kassadin
Q – Null Sphere
- Base Damage: 60 / 105 / 150 / 195 / 240 ⇒ 80 / 130 / 180 / 230 / 280
- Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2s ⇒ 1 / 1.4 / 1.8 / 2.2 / 2.6s
R – Riftwalk
- Ability Power Ratio: 70% ⇒ 80%
Items
- Critical Strike Chance: 15% ⇒ 18%
- Maximum Health to Bonus Attack Damage Conversion: 1.5% ⇒ 2%
Bugfixes
- Fixed a bug where Rammus’ Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
- Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
- Fixed a bug where Quinn’s Valor Form (R) wasn’t tagged as a champion.
- Fixed a bug where Aatrox’s model outlines did not cover his entire model.
- Fixed bugs where The Brutalizer’s Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
- Fixed a bug where Zilean’s Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
- Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).