No More Carrousel, and instead players will visit the Realm of the Gods! Let’s dive in and explore how this works.
How Realm of the Gods Works
During each “carousel round” (2-4, 3-4, 4-4), you will instead find yourself transported into the Realm of the Gods. It is here that you get to choose a minor blessing.
Additionally, Pengu will grant rewards based on your current placement.
The blessing you decide on will also earn you favor with that God, up until the end of 4-4. Whichever God has been chosen more will determine the Boon you receive at 4-7.
TFT Set 17: All Available Gods & Boons
- Ahri God of Opulence
- Aurelion Sol God of Wonders
- Ekko God of Time
- Evelynn God of Temptation
- Kayle God of Order
- Soraka God of Stars
- Thresh God of Pacts
- Varus God of Love
- Yasuo God of the Abyss

Gain 2 gold, 2 XP, and 2 rerolls each round
Stage 2
6 gold
8 XP
5 Rerolls
6 gold, maybe +1
Stage 3
8 gold
7 Rerolls
10 XP
8 gold, maybe +2
Stage 4
12 gold
8 Rerolls
12 Gold, maybe +3

Choose one of three trials to prove yourself to Aurelion Sol
Stage 2
Reach 50 gold to gain component anvil + 4 gold
Field 6 non-unique traits to get a random emblem and a reforger
Stage 3
Star up a unit to get 10 gold
Field 6 non-unique traits to get a random emblem and a reforger
Stage 4
Reach level 9 to get 20 gold

Gain the Anomaly item, which provides unique bonuses based on role
Stage 2
Scuttle Puddle (+blue orb & 3 gold)
Blessing at 30 HP (25g value)
Spat in 4 rounds
Artifact in 8 rounds
4-cost in 3 rounds
Stage 3
Scuttle Puddle (+blue orb & 4 gold)
Implant (20% AS)
2×5 cost in 4 rounds
Component anvil in 3 rounds
Stage 4
Artifact in 5 rounds
Completed Anvil in 4 rounds
2 gold every turn
Full 5-cost shop in 3 rounds
Implant (20% AS)

Your team gains 10% Durability. Lose an additional 1 health when you lose combat
Stage 2
8g, Lose 1 HP per
2* 2 cost, -1HP
2x lesser dupe, no shop 2 rounds
Stage 3
11g, Lose 1 HP Per
Random emblem, -3HP
15 gold no shop 2 rounds
2* 3 cost and -2 HP
3* 1 cost and -2 HP
Stage 4
14g, Lose 1 HP Per
2* 4 cost and -3 HP
Completed item -5 HP
18 gold no shop 2 rounds

Upgrade a random completed item to Radiant
Stage 2
Random Component.
Sparring Glove.
Recurve Bow.
Tear of the Goddess.
Stage 3
Random Component.
B.F. Sword.
Chain Vest.
Needlessly Large Rod.
Negatron Cloak.
Stage 4
Random Component.
Sparring Glove.
Recurve Bow.
Tear of the Goddess.
B.F. Sword.
Chain Vest.
Needlessly Large Rod.
Negatron Cloak.

Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round
Stage 2
8 HP, maybe 3g
12 HP
Giant’s Belt
Stage 3
8 HP, maybe 5g
12 HP
Giant’s Belt
Implant (350 HP)
Stage 4
8 HP, maybe 5g
12 HP
Giant’s Belt
Implant (350 HP)

After each player combat, roll a die. Gain rewards based on the result
Stage 2
Random + 2g
Random loot (EV 7)
Stage 3
Random + 3g
Random loot (EV 9)
Stage 4
Random + 5g
Random loot (EV 10)

After each player combat, roll a die. Gain rewards based on the result
Stage 2
Random + 2g
Random loot (EV 7)
Stage 3
Random + 3g
Random loot (EV 9)
Stage 4
Random + 5g
Random loot (EV 10)

Increase the power of Yasuo’s hexes by 50%. If you only have 2 hexes, gain 12 gold.
Stage 2
Fire Hex (18% dmg, burn/wound)
Wood Hex (10% + 30 HP)
Wind Hex (30% AS)
Ice Hex (15% heal)
Electric Hex (2s stun)
Socialite Hex (2 mana regen)
Stage 3
Fire Hex (18% dmg, burn/wound)
Wind Hex (30% AS)
Ice Hex (15% heal)
Electric Hex (2s stun)
Socialite Hex (2 mana regen)
Stage 4
Fire Hex (18% dmg, burn/wound)
Wind Hex (30% AS)
Ice Hex (15% heal)
Electric Hex (2s stun)
Socialite Hex (2 mana regen)
