Slightly Magic Roll is a Silver Augment in TFT Set 17. Upon selection, a die is automatically rolled to grant an instant reward (1-6). It provides an immediate power spike to your economy or board strength.
Slightly Magic Roll Augment
Stage 2

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
TFT Set 17 Slightly Magic Roll loot table
The following table details the rewards for each die face when rolled at Stage 2. Each outcome has an equal 16.6% (1/6) chance of occurring.
| 1 | X6 Free Rerolls | |
| 2 | ![]() x10 | |
| 3 | ![]() x3 | ![]() . |
| 4 | ![]() Item | ![]() Reforger |
| 5 | 160 HP | |
| 6 | ![]() Spatula | ![]() Component |
The rewards from the Slightly Magic Roll are carefully balanced to ensure that even the “low rolls” provide significant
- The High-Rollers (5 & 6): Rolling a 6 (Spatula) is the jackpot, opening up powerful trait verticality early on. Meanwhile, the 5 (+160 Board HP) is a unique stat boost that increases the survivability of your entire team, making your frontline much harder to kill in the opening rounds.
- (1 & 4): Rolling a 4 (Full Item) gives you an immediate combat advantage over opponents who only have components. Similarly, the 1 (x6 Free Rerolls) allows you to aggressively hunt for 2-star units without dipping into your gold reserves.
- (2 & 3): These are the most stable outcomes. The 10 Gold (2) or 3 Gold + 2-cost unit (3) are perfect for hitting interest milestones early (10 or 20 gold) or finding a strong item carrier to lead your board.
Conclusion: Slightly Magic Roll is a high-risk, high-reward Silver Augment. Whether you hit the 10 Gold or a Full Item, it provides a massive tempo boost to dominate the early game. If you’re feeling lucky at Stage 2-1, this is the perfect pick to set the pace for your match.




